Misunderstandings about 'Apple' Design


I've always admired Apple's design as the best, and it still has its status. When I saw Apple's design, I took a look at some of the possible misunderstandings and they were interviewed by one of the former Apple designers, Cowano.



Apple Design Team is made up of the best designers?!

" I think Apple makes products with the best modifiers, including the best design, the best user experience, and the most attractive products, and I think Apple has one of the most sophisticated external design processes in the world. "


The main task of the Kawano UX Evangelist was to hold a regular meeting with the Fortune 500 company's design team almost daily. And with a sigh,






" Apple was an engineer culture. So Apple design teams are set up to evaluate and support designs. Everyone in the organization believes that the user experience and design needs to involve engineers, not designers alone. So I think it would be possible for us to have a better product than an individual or a third-party design team to collaborate on, such as design,UX or engineering.

I think good design starts with the fact that the CEO needs to be as interested in the design as the designer himself.

Most people think Steve Jobs is the big picture of a product, but the truth is, it's not just the great product from above that great products are being negotiated, it's the feedback that designers, engineers, and others have received.



Apple Design Team Is the Best?!

Facebook has thousands of designers, and Google has more than 1,000. When Cawano joined Apple, there were about 100 small designers of core software.



" I remembered my in-house designer face and everyone by name. Strangely, Apple didn't hire an Specialist designer.

Each of the designers had a new interface with icons. Thankfully Apple liked to hire engineers who were thinking in design, and the fundamental concept team began depending on them before creating a prototype to design a new application interface. In Apple's case, Jobs had a small organization that really focused on organizing small ideas. This is because many ideas were inspired by Jobs.

So small groups gathered to develop Jobs ’ ideas. "






Apple really makes it look like it's supposed to?!

Apple products are really well organized, especially interlection-based. We need a range of smart ways to do things. And even if they copy it, the problem of placing data on the back of a fancy motion or interaction eventually hinders them from moving to the next level. "



Kawano explained it " Reality? It's almost impossible to create really innovative things when you have deadlines or deadlines. " At Apple, designers and developers often get together to talk about strange, interactive ideas. They say they talk over the years before they can accurately understand and implement the context of them.



" The team is constantly studying the items that have been created. Once a topic (function) is identified, it depends on creating an interest or the most appropriate interaction or animation concept among many. If you think Apple has a huge treasure house with big ideas hidden inside, it's a mistake. The reality is Apple is more like Bohemian! And Apple doesn't have any systematic guidelines.Because there is no evidence, no formal or systematic, against which anyone can steal. This is all about having a smaller team and sharing a culture with developers and designers.



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