Success requirements for UX design projects

1. Clear OBJECTIVE 

The clear goals of the UX design are important. Need clear market selection and business goals. For example, if you are not sure which channels are to be used for new brand communications, the UX project might offer the answer. However, leaving everything in the UX design is a wrong approach, with the business objectives unclear.





2. Specific Issue 

If research is carried out on issues that are unclear, it is hard to expect results. Research is a process of solving specific issues that can not be solved through statistical analysis, surveys or benchmarking.

3. Selecting the right research target 

It is not possible to meet the entire user. It's also unnecessary. Trust in research and selecting the right people is key to making the results meaningful.

4. Understand the in-depth user experience 

It is important not only to get the users needs but also to have a comprehensive understanding of their motives, behaviors, and attitudes. It's hard to get innovative if you just approach it from the point of view that it solves the problems that your users face today. It is important to use a range of research techniques to gain a deep understanding of the user's experience.

5. Use systematic techniques 

In theUX design, there are excellent techniques for linking user experience understanding to design. For example, if you have a good definition of Persona, it becomes clear which users will design the product for.
User scenarios help you get new ideas. Using systematic techniques is important if you are to take full advantage of the benefits of theUX design.

6. Enjoy rich resource utilization 

Superior ' Understand User Experience ' can be undervalued by poor resource pools. No matter how well you understand your experience, it makes no sense if you can't create a design to solve it.
You need to have a wealth of resources for the latest brands, as well as the expertise of each technology or design area.

7. Active prototyping

When everything is ready, it's too much to ask. At any point, you need to actively prototype and discuss with your team members.



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