What is UX design?
Although there may be a difference between how you understand and where you design, all of the UX designs
" Understand the user's experience and design on that basis. "
Put simply, "let's make it for the user."
Before you start your UX design based on the concepts of these UX designs, ask the following questions :
Who is the user?
You can also speak of the consumer in roughly one package, but they can classify things according to their purpose and how they are used. All told, the story of our consumers can distort the truth.There is one thing that everybody has in common. It's a human body structure.
Human beings are composed of the head, torso, arms and legs externally, and of the upper body, brain, bone, muscle, and cardiovascular system internally. Designing a product based on the physical characteristics, the scope and limitations of everyone's actions is called ergonomics. For example, consider the size of your hand, the length and direction of your fingers, and the movement characteristics of each joint when designing your smartphone.
But from a psychological point of view, everybody is different. It's very hard to get people to understand uniformly like in body structure, because each one has different personalities and characteristics, backgrounds for growth, education, and patterns of decision making. People tend to be consistent when they are faced with specific objects in a particular environment. When we use the product, we are seeing more and more stabilisation in our behavior patterns. Everybody's going to stick to their own way. User's pattern of product use can be classified into several types. This is very important in UX design. It makes sense to understand the experience of users without meeting all the people who use them.
It's the biggest feature of UX design by classifying users based on experiences of experience (age, gender, income), and identifying what they want by finding out what they want.
2. What do they want?
What consumers want is an easy and complex thing to do. We have common knowledge about what other people want. You can search for more needs by conducting surveys or gathering Word Word over the Internet. But this is what our competitors do all the time. We need professional methods to create something that's differentiated from them.Finding out what people want is the most important thing in theUX design. Marketing said, " The purpose of marketing is to find and meet the needs of the users. " And theUX design is no different. Needs is the most important key proposition in the design ofUX. The needs in theUX design are much more sophisticated and granular than the needs spoken in marketing.
In addition to the value people expect from a product, the specific needs of using the product (ex > I wish the menu button was in a better place with my fingers) are characterised by the high value of the product.
The needs are divided into three areas :
Cognitive Needs : A rational experience of being aware of a service and finding meaning or guessing.
Emotional need : emotional experience with services such as preference, joy, stress, and more
Physical needs : physical experience such as mouse keyboard manipulation, recognition, and habitual response.
On the other hand, people's needs are something that is easily expressed by anyone. The UX design puts a lot of effort into identifying the user's needs. What is the big category of needs (value of our products?) to a small category of needs, but finding hidden needs gives you the opportunity to think about services that others didn't expect. Hidden needs are hard to understand, but once they do, they're powerful. The only way to discover a need that others don't know is to design a UX.
3. How do they use (stuff)?
How do people use things? If you keep an eye out for people, you can figure out what patterns they see when they're using things. When you write something and it gets its own fixed pattern, it narrows it down to several types. And when the user learns the details of how to use our product, interesting things happen.Lets you identify the path that a particular user type frequently chooses.
And you can see the specific patterns of use that they see by the environment in which they're used.
Knowing your patterns at the point of use can give you a lot of inspiration for your designs.
Once you know what point of use you have the most problems, you can put your design capabilities there.
Understanding user behavior takes design detail to the next level.
We need to start by researching to understand how people use our products. We go out and we instruct the users to see how they're using our product. The research results are then summarized, systematically classifying each user's usage behavior and analyzed for patterns. And they categorize usage patterns by type.
4. How can I make it easier and more convenient for them?
It is important to make it easier and more convenient for users to use the product. This is called usability. Usability has a significant impact on people's product satisfaction. How do you make it easiest and most convenient for your users to use the product? Understand what users expect when they use the product. When it comes to usability, it is most important to design your products to meet the expectations and expectations of your users. (What kind of Migration path, what kind of menu name, what kind of button location, and what kind of service do users want?)Usability can be measured by observation. As a best practice, it is recommended that regular usability tests are used to check for issues. The success rate, time to perform, and movement stage are the main units of measurement for usability tests. Although it is important to understand the subjective satisfaction with a product, when objective data is obtained through a unit of measurement, you can approach usability problems more precisely.
5. How can I get them to use it?
For anyone who has no reason to use an object, you won't be interested in it no matter how good it is. So it's very important to motivate people to use our stuff. Motivation has a great significance in the design of UX.These issues are more important at the mall. There are more customers who put their products in the cart and leave without making a ' why? ' purchase. How do we get our users to buy the items in their shopping cart? This is not a problem that can be solved by a mere usability point of view. We need to convince our users to be motivated.
댓글 없음: